“David J. Paul’s series of spells blows me away. If I were to choose a single series of spellbooks to the exclusion of all others for my PFRPG-games, it would be this one. Why? Because the magic is precisely-structured; it taps into evocative concepts, features thoroughly glorious concepts, feels magical and sports rules-innovations. The emphasis on player-choice is glorious, the support for GMs and the roleplaying component of the whole game is extremely rewarding. A lot of the spells featured within this book practically demand being used – their visuals are amazing and more than one can generate a glorious adventure, or at least, scene/encounter. Spellcasting, magic, as featured herein, does feel magical: As a tradition, its shamanistic components, its arcane components – all FIT. All feel real to an extent; all transcend just providing numbers – they are magic in a sense that is often lost on more rules-intense games. Just take a look at the page-count – these are not spells that just palette-swap components and the vast majority of them do something unique and creative in some manner.
In short: This is a phenomenal, inspiring pdf and should be part of the library of any group that looks for well-crafted magic. Very highly recommended as a superb spell-book. My final verdict, in spite of my nitpicks, will clock in at 5 stars + seal of approval. And this is a candidate for my Top Ten of 2017.”
Read all of Endzeitgeist’s Review of 101 Plains Spells here